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02

Dec
2011

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In Presentations

By Randall Schleufer

Solving common physics problems with Box2D

On 02, Dec 2011 | No Comments | In Presentations | By Randall Schleufer

As early as 1958 when tennis for two’ was introduced to the world, physics has been instrumental in the evolution of video games. Physics simulation can be divided into two simple components: The physics engine that attempts to simulate Newtonian Physics (motion), and collision detection that resolves a collision between two bodies. Read more…

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